Introduction to Rarity Levels

There are three initial rarity levels of weapons.

Each status changes randomly from the moment it is distributed and minted

Rarity Levels

Leveling

Users can level up their weapons by spending Zeni , but Koban is required at certain milestones.

Leveling up takes a predetermined amount of time, which lengthens depending on the weapon's level and the amount of Zeni and Koban required.

You can accelerate this process by consuming additional Zeni.

Leveling up a Weapon to levels 5, 10, 20, 29, and 30 requires Koban.

Upon leveling up, the user gains 4 to 12 additional Attribute Points, which are assigned according to the rarity of the Weapon.

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Status points earned upon leveling up Common: 4 Uncommon: 6 Rare: 8

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Weapon Status

Power: Attack Power Luck: Luck Handring: Ease of Use Toughness: Softness The higher the softness, the slower the rate of decay of durability. The higher the level or rarity of the weapon, the higher the repair cost. Durability decreases during the use action and affects Zeni profit efficiency at a given level.

  1. At 50/100 durability, a weapon's Zeni efficiency drops to 90%.
  2. At 20/100 durability, a weapon's Zeni efficiency drops to 10%.

Weapon Durability

The durability value decreases as the weapon is used. HP < 100%: The weapon cannot be sold or transferred in the marketplace. HP < 20%: Weapon does not provide any physical strength in that area. HP = 0: Weapon cannot be used.

There are two types of durability, with the same attenuation as above Weapon degradation: can be recovered with Zeni even without a forge Weapon durability: can only be recovered with a forge; can be recovered with Zeni

Genesis Weapons

Weapons of Genesis rank are basically sold by the management. Weapons of Genesis rank are basically sold by the management, or given out to event winners. Possessing a Genesis weapon will not only give you an advantage in each event, but also the management may distribute benefits only to Genesis owners.